‘Murawin’ [marawin] is a Dunghutti word meaning "lightning". For us, it reflects the immense power that education can strike into a person’s lives and in the lives of those around them. This is the key drive behind our organisation; to help people understand the varied and intergenerational complexities behind the perpetuance of cycles of disadvantage within Aboriginal communities, and to help contribute towards truth-telling and education of all about Aboriginal Australia.
It is Murawin’s hope that by doing this, we will enable people working in the Indigenous space, to be better able to develop innovate and effective ways of breaking these cycles. We want to build the cultural capability of our clients and associates so that better outcomes for Indigenous people in Australia can become a reality.
Story telling is pivotal to Indigenous Australia. It is through stories that culture and heritage is maintained, and each of Murawin’s logos tells a story.
At the heart of Murawin logos is the Praying Mantis, the totem of the Dunghutti people of NSW, contained in each of Murawin’s service products.
Murawin believes that symbolism is important in depicting its identity as an Australian business celebrating the richness and diversity of Indigenous and non-Indigenous heritage and culture.
The hope is that by using symbolism people will be inspired to enquire about the stories underpinning Murawin’s business charter of Breaking Cycles and Building Futures and contributing to Closing the Gap on disadvantage and improving outcomes for Australia’s First Nations peoples.
The Game Enough logo is deliberately Black and White, symbolising the coming together of Indigenous and non-Indigenous peoples to share in the culinary enjoyments of diverse traditions.